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Topics - n4ttl

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Oldschool DayZ Hardcore Server / "Beta". And now?
« on: November 10, 2018, 10:58:28 AM »
This week BI announced that DayZ is beta now. What does this mean for Oldschool? Will there be a server and when?

In my opinion the current product is far from being called a beta. In software development beta means feature complete, bug fixing only. The current game is light years away from being feature complete, a lot of stuff is not working, there are not enough weapons (no real sniper weapons,...), stuff that already worked two years ago is not in the beta yet, the persistence is not working. So to be honest calling the game beta now is just a marketing move to trick people into thinking the game made a huge leap forward. IMO it didn't. But it was clear that something like this will happen, because earlier this year experimental branch became the new stable branch and stress test branch became the new experimental branch. So it is a continuation of the things we experienced the last years, we are just using other names for the same stuff. Frankly I expect a paid DLC in 2019 that brings in the missing features.

Like with every major update we see a lot of players coming back to try out the game, and when you look at steamcharts you will see that the peak number of concurrent players currently is as high as it was two years ago. Apparently a lot of people are coming back to try out the game again. Coming back to see that the game is still broken.

In the past we were always providing a server when there was an update. Only to see that there was a peak of players for five or six days and then having an empty server for months... This time, for the first time we won't do that. We will wait and see how the situation develops.

The reasons why we won't open a server at the moment:

- not enough features to keep players interested for a longer time
- no working persistance
- no killlogs, thus no way to find cheaters and hackers

Another reason is with the server files out the only option for us running a DayZ server is running it on a dedicated server on which we have full control (and not being dependend on a GSP like Fragnet anymore). However renting a dedicated server is a financial commitment for a longer period and it makes no sense to set the stuff up only to realize that in four or five weeks nobody is interested in the game anymore.

In the meantime I am playing around with the server files and perhaps there will be an Oldschool mod. However it all depends how the game itself develops over the next months.

Let us know what you think about the current situation.

Oldschool DayZ Hardcore Server / Oldschool 0.63 up and running!
« on: September 13, 2018, 06:45:27 AM »
добрый день, survivors!

Who would have imagined...

the Oldschool server is up and running on 0.63 experimental! At the moment the server might be up for just a short time. Bohemia revealed plans of making the server files available in the  next weeks. If this is really the case Oldschool will defiitely host their own server(s). So for the meantime we will run our server with Fragnet and will see if it is really possible to run our own servers. You know how it is with announcements from Bohemia... If it is possible though, we will set up the new servers and stop the Fragnet server. Also, if there are no people interested in playing we will also stop the server again.

At the moment all the stuff like kill stats, reserved slots etc is not working as it is not set up yet. I'm not sure if we will configure everything if the server is canceled again within a few weeks as it is a lot of work. On our own servers there will be a lot more possible I suppose.


Oldschool DayZ Hardcore Server / Whitelist Friday July 14th 2017
« on: July 09, 2017, 11:14:11 AM »
Whitelist will be active on Friday July 14th from 6.00 pm CET until Saturday, July 15th 8.00 am CET.

Make sure you and your friends are whitelisted!

From Friday, June 30th 2017 6.00 pm CET until Monday,  July 3rd 2017 2.00 am CET Whitelist will be active.

Make sure you are whitelisted!

If you do not know how to get whitelisted, just follow our guidelines:,156.0.html

Server Events / CANCELED Bartertown on Sunday June 4th 2017
« on: June 01, 2017, 10:28:13 PM »
As everybody appears to be playing either experimental or PUB, we cancel this months Bartertown. We are hopefully back in July if 0.62 is already released.

Oldschool DayZ Hardcore Server / Good luck at the #ESC2017 Borsuk!
« on: May 13, 2017, 07:10:32 PM »
As some of you might know, our admin Borsuk is singing today at the Eurovision Song Contest 2017 in Kiev, Ukraine. We wish him all the best and hope that despite his successful musical career he will remain in the admin team.


Campfire stories / My Ukrainian offroad adventures
« on: May 10, 2017, 10:26:01 PM »
This is kind of off topic and at the same time it is not. As some of you might know my other hobby apart from running Oldschool Hardcore is offroading. I was a week offroading in the Ukrainian Carpatian Mountains. And I have to say that it was awesome.  I felt like being in Chernarus... If you are interested, you can browse through the photos and the videos (I will constantly upload new ones, so if you are interested just subscribe my Youtube channel to get updates of new videos).

Here is the full collection of the photoes I made with my iPhone:

part 1:

part 2:

part 3:

And some videos....

Hope you like it ;)

Oldschool DayZ Hardcore Server / Playerstats
« on: April 22, 2017, 12:27:33 PM »
Case you missed it:

Playerstats are now available

Also read the corresponding blogpost;sa=view_post&id=1744

Oldschool Blog / Finally! Playerstats available!
« on: April 22, 2017, 12:08:16 PM »
Currently the DayZ Standalone is not in its best condition because 0.61 patch is not that much promising as many of us hoped for. Although Bohemia already announced in their status updates that 0.63 will be definitely the Beta it is still a long way to go at least until the end of the year. A lot of players left DayZ again to play other games like Player Unknown's Battlegrounds -- and who can't understand them for leaving?

Nevertheless, today I have a topic for you that might freak out some of you totally. Some of you who read this blog might remember of a blogpost from November 7th 2015 where I announced that we are planning statistics like Kills, Deaths and KDR for Oldschool Hardcore players. Unfortunately Bohemia Interactive asked us not to use this statistics because they did not want to see them public for whatever reason they might have. So I had to postpone this plan for an undefined timespan which really sucked, because all the infrastructure was basically working in 2015.

Until recently there was no change in the policies for using the admin logfiles (ADM files). But couple of weeks ago Bohemia changed their server rules for private hives in which they removed the section that forbids the usage of the ADM files for any other purpose other than tracking cheaters and hackers. First we could not believe it and thought about a mistake but Kamil Komínek from Bohemia Interactive verified that private hives can know use the data to publicly display killstats know.

It appears that this change in policy came unnoticed to the majority of servers.  Well, we used the time to upgrade our infrastructure and TATTAAAAA!!!! today I present you the first iteration of the Oldschool Hardcore player stats (OMG I sound like Brian Hicks ;)).

You can access them in the Oldschool Hardcore forum menu by clicking on Playerstats.

These playerstats are updated once every day during the night (around 4.00 am CET in the morning) and will provide you with the following stats Kills, Deaths, Kill/Death ratio, Headshots and time played. We have more data available and might add further information in the future. And the best of all: as we have a vast collection of ADM files since .58 patch you can view your stats for every patch. This means we are covering for nearly two years of gameplay on Oldschool Hardcore.

However there are some rule to view the stats:

1. you must be a registered member to the Oldschool Hardcore forums
2. your GUID must be in your forum profile
3. you must be a honorful players -- notoric bambikillers will not see their stats on Oldschool

Especially 3. will start some discussions and I want to elaborate: When you spawn into the game as a freshspawn until 15 minutes later we consider you a bambi. Although it is possible for some people to run as far as the Sobors we assume that the majority of players are still rather ill equipped after 15 minutes as a freshspawn. So all those people who enjoy killing freshspawns by camping the coast or making insane Berezino PVP risk that they won't see their stats because if the number of freshspawns/bambis killed is higher than 30 % of your total kills your stats won't be shown in the player stats.


If you have  30 kills and 11 are bambi kills, your stats will not be shown.

If you have 30 kills and 8 bambi kills, your stats will be shown.

The only way to see your stats again is to make more honorable kills inland so that the ratio of bambikills falls below 30 %. You might have notice that some boardleaders like Hlev could make 100 bambi kills and still be not excluded from the boards. This is true but what we found out is that people who play up north usually do not care about killing people in coastal warfare. They only kill bambis when they get attacked after respawning themselves. However, should we realize that some people start exploiting the 30 % rule in order to get a better position in the leaderboards we will also introduce a hard maximum of bambi kills to prevent this exploitation -- never think you can outsmart us ;)

Above I mentioned 1st iteration of the player stats -- perhaps we are introducing other stats as well. Like Kill/hour of playtime, killstats per lifetime, stats for squads, your #1 enemy and your #1 victim, your preferred weapon for kills, kill assists etc. We will see what the future brings.

So enjoy the playerstats -- hope these stats give you a reason to play on your favorite hardcore server again :).

Oldschool Hardcore to switch their servers from DayZ Standalone to Unturned.

Starting with April 10th, Oldschool Hardcore will switch their servers from DayZ Standalone to the popular survival game Unturned. This move comes surprising as Oldschool Hardcore just celebrated their third birthday running DayZ Standalone servers in March 2017.


Unturned is a open sandbox survival video game currently in development by Smartly Dressed Games. The game places the player on the fictional Canadian Prince Edward Island where a mysteriouse plague has turned most of the population into violent zombies. As a survivor, the player must scavenge the world for food, water, weapons, and medicine while killing or avoiding zombies, and killing,  avoiding, or cooperating with other players in an effort to survive the outbreak. 

"It is the perfect replacement for the DayZ Standalone", says Oldschool Hardcore chief-developer N4ttl, "There is everything in the game that Bohemia Inc. (developers of DayZ Standalone) failed to deliver in the last three years: working basebuilding, working vehicles even flying choppers(!), an awesome and functional crafting system, realistic weapons, deadly zombies. It has all the stuff to create a punishing PVP survival experience for the squads of Oldschool Hardcore. And of course, it is 1pp only -- there are so many reasons to switch to this game and to ditch DayZ".

Oldschool Hardcore will continue running their DayZ server until the April 9th, 2017. In the night from 9th to 10th of April they will shutdown their Standalone server after more than three years. The new Unturned server will be available starting April 10th, 3 am CET.

Oldschool administrator Aim-iliO is certain that the Oldschool Hardcore community will welcome this switch: "Finally there will be no more desync problems or framedrops as Unturned uses the popular Unity engine. Its ultra-realistic and provides at least 10 times the assets DayZ provided in 0.61 patch. We will start with a 10 person server and we sure that it will be full from the first minute. If it is successful we plan to provide more Unturned servers to fulfill the demand for more slots later this year."

Oldschool Hardcore also made cooperations with popular streamers who will be streaming Unturned on a daily base starting on April, 10th 2017. The Oldschool Admin team was not willing to give away the names of these streamers yet "I can only say that they belong to the worlds most famous streamers -- they also played DayZ 1pp a lot in the past, and like us, got frustrated by the slow development of the DayZ standalone."

You can download Unturned at the Steam store -- it is currently in early access alpha and it is free to play

Oldschool DayZ Hardcore Server / Logos for content creators
« on: March 19, 2017, 07:27:21 PM »
If you are a content creator (ie. Twitcher or Youtuber) and want to promote our server, you can use these logos in your videos:

Oldschool Hardcore Coffin

Oldschool Hardcore Negative

Oldschool Hardcore Posiitive

You are allowed to adjust the size of these logos to fit your needs.

You are not allowed to change the colors or the appearance of these logos.

Oldschool Blog / Three years of awesomeness
« on: March 09, 2017, 07:26:12 PM »
Believe it or not, Oldschool DayZ Hardcore is three years in service this March. On March 15th, I ordered the first server with Fragnet. With a short interruption in late September 2014 this makes us one of the longest serving Hardcore servers worldwide. This is a good reason to become a little bit nostalgic, isn’t it? So, I gonna tell you about these three years of awesomeness.

The beginning

I am a freelance IT consultant. This often involves working in different cities and thus, spending your evenings alone in hotel rooms – you cannot go out and drink every night… 2014 was one of these years I worked abroad. I literally watched Youtube every night and somehow, I stumbled over this strange game called DayZ. Being a Mac person back then, I was not into computer games anymore apart from some 90s retro games I bought at GOG and played in a virtual machine. But content providers like MrBlack0ut81, Frankie and others got me totally fixed on this game.
In February 2014, I decided to get me a PC again to play DayZ. So, I got me a gaming laptop (a fairly good MSI machine) and bought DayZ Standalone on Steam. After running for about two weeks up and down the coast on third person servers, getting lost inland and suffering from the typical fate 3pp n00b players have in DayZ (ie. getting shot at spawn points by military geared people) I eventually decided to run my own server. I would be in control, ha ha!

I got me a server with Fragnet and called it Trabant 601 (named after the famous communist car from the Peoples Republic of Eastern Germany). But things did not change. The server was empty and I got pwned by some random guys. I visited one of the most popular German forums for DayZ: German Dayz. As I was 41 I definitely knew that I wanted to play with some older people who, so I assumed, would be more serious than some young lads.

The birth of Oldschool

I did not have to search long. I found this post by a guy called Stylker, in which he searched for “people who are above 31 and wanna have some decent gameplay. And by the way, we only play hardcore, because in gunfights your heart is pounding so hard.” Well, I had no idea about hardcore back then, so I contacted the guy and he invited me to their server called Eldsentinels. On the same evening, I played my first round of hardcore DayZ, loved it, stick with it and never looked back.

I loved playing with the group and we decided to form a permanent group. Back then our group consisted of Stylker, MadDog, Javolonas, DrillSergeant, Eldsentinel, Bionisch, Giovanni and another girl whose name I can’t remember. Later Asceton, Mr Pink and others joined the group. I think on the second evening playing we decided to form a clan. We had two servers which could be used as clan servers: Trabant 601 and Eldsentinels. We had a long discussion about how to call our clan. We knew that somehow, we wanted to show that we are a group of older people. Amongst the names, we had in mind was “The Old Farts” – thank god, we did not choose that name. Eventually someone came up with Oldschool and we liked the name. So, we renamed our servers to Oldschool. Eldsentinels, which was already a 1pp server became Oldschool I and Trabant 601 switched from 3pp to 1pp and became Oldschool II. Our clan got the clantag [OLD].

Becoming popular

Back then there were not many full hardcore servers. Oldschool I and II were an exception. We were 40/40 on both servers during prime time. And soon we became popular with 1pp streamers and Youtubers. When you liked watching Sacriel, Break and Ngotie running around the NWA area in 2014, some of their footage was taken on the Oldschool servers. Until summer 2014 it was awesome. We had a full server, we roamed the old NEA and enjoyed that with every patch the map expanded or some new equipment or weapons were introduced.
Hackers and bugs killing DayZ

In summer 2014 the game became literally unplayable because of hackers. I can’t remember how often I was killed by some invisible or flying idiots. Back then server owners had almost no way to prevent hackers from joining the server. Hackers and these lousy bugs like zombies glitching through walls all the time and ignoring doors, stairs which could become a deathtrap and the horrible FPS in so many placed killed the fun of the game. August 2014 saw the first major exodus of players. Also, people in our group lost interest in the game. First, we made a short break from playing DayZ and played Heroes and Generals for two or three weeks. Then Eldsentinel decided to quit his server, so Oldschool II became Oldschool. Other people in the group started leaving, playing only now and then and eventually did not come at all. In the beginning of September 2014 I was alone. I did not want to fund the server alone so I also decided to quit my server too. End of September 2014 Oldschool closed down. What a sad moment. It was a nice time, but all good things have to end eventually.

Meeting Aim-iliO and the relaunch

For the next weeks, I played on various 3pp servers (there were not many full hardcore servers around) with random guys I met at the German DayZ forums. About two weeks after closing down Aim-ilIO contacted me via PM on German DayZ forums. We started playing immediately. The group back then was Aim-iliO, Daniello, Selcuk and Kracher. We played 1pp, 3pp wherever we could find slots for our group.

And I knew, I wanted to start my own server again. At the very same time Dean Hall announced the private hives and the 50 slot servers. So after just three weeks I reopened Oldschool as a private hive and a few weeks later we moved to a 50/50 slots server. The private hive with the extra slots was a huge win for us. Top streamers played on our server every night, our server was constantly full. In November 2014, we had our best rank on Gametracker: we were #9 worldwide which was an awesome ranking for a 1pp only server. Since October 2014 the server is known as Oldschool DayZ Hardcore. We opened the forums in November 2015.

Aim-iliO and me were administrators, Daniello provided us with his Teamspeak server. Aim-iliO was the people person, I was the technical person. We have kept these roles since then and were successful with it all the time.

50/50 madness

Oldschool became so popular that we implemented the whitelist. Back then we started a cooperation with German Dayz which is still existing: we shared scripts and whitelists. From what I can tell German DayZ and Oldschool were the first servers worldwide to have a fully automated process of whitelisting: you register your GUID to the forums and are whitelisted with the next server restart. This is a feature most popular servers do not even have in 2017.

As the server was full all the time, we decided to get us a second server. We wanted to grow and go to America. Oldschool I was located in Europe and Oldschool II on the East Coast. Unfortunately, the second server never became that popular. We relocated it Europe in February 2015 I think. With both servers running on the same hive we had Oldschool I being constantly full and Oldschool II being used to loot up after respawn. Also with two servers an old problem from public came back to our server: people ghosting. I started writing Python scripts to prevent that. You had to decide in your forum profile on which server you wanna play. With the next whitelist update any chances would be propagated to servers. Updates were every 15 minutes, so if you wanted to ghost, you had to wait about 30 minutes (logging out of one server, changing server in the forum, waiting for the whitelist update, logging in to the other server, relocating, logging out, changing server in the forum, waiting for the whitelist update again, loggin in to the original server – a very awkward process that prevented ghosting).

In these days we started events like Bartertown our trading event, Get Shorty (kinda manhunt), “Three yellow boxes”.  We started the Wanted! list where you could place bounties on bandits. You had to pay in Mosin rounds. I tried to implement factions on the server (peacekeepers, traders and bandits) but it never really became that popular – DayZ Underground was far more successful with this… not everything works on Oldschool.

The Oldschool DayZ Commander

In early 2015 hackers still were a huge problem for DayZ server owners. It was easier to handle them because we could ban them and Bohemia Interactive released the ADM-logfiles which allowed us to see the kills of players happening. However, scanning through a huge logfile was an awkward and cumbersome process.
I knew we need some technical means to parse the AMD-logfiles. I started writing a couple of Python scripts that parsed the logfiles. It was not very elegant but effective. However, Python scripts are okay for a developer person like me, but they were awkward to handle for Aim-ilO. I started rewriting the logfile parser as a real Windows program. It became the Oldschool DayZ commander – I think it is the standard ADM parser these days. Many popular servers use it to track hackers.

With whitelist and the commander we became popular for being a relatively hacker free server. While other servers had constant problems with these sketchy guys you could be sure that on Oldschool you can play hacker free. And even if a hacker got through our rigid whitelisting process we had him within an hour or so – thanks to the Oldschool DayZ Commander.
In Spring 2015, Roter Ballon joined the admin team, responsible for the whitelist and we started a cooperation with Dannyyplays. Eventually we closed down the second server because it was empty most of the time. And we wanted to save donation money. Because since Spring 2015 Oldschool was funded by donations only – did not have to crossfund the server anymore.  Awesome!

Go North!

By spring 2015 Oldschool DayZ Hardcore had become THE 1pp PVP server with guaranteed northern squadplay. A lot of awesome squads of these days were playing on this server: NORTH, Team Kappa (Dannyyplays), SQL, HSD, USS, MrMoonshine & Cameljohn, the Chernarus Basterds, White Helmets, SoA, Public Enemy and the Silo &  the Yolo Squad. A lot of awesome footage can be found on Youtube.

The 0.55 debacle

When 0.55 patch came out it was a nightmare. The loot economy was totally messed up and persistence did not work properly. Freshspawns starved at the coast because the server was completely empty of loot. We lost a lot of players back then and I think it took us over a year to recover from this situation. Somehow our competitors from UKA managed to convince their GSP to automatically delete the persistence files with every server restart which our GSP Fragnet denied to do (Kudos to Alan & Co. from UKA for this move). This meant that UKA was full while Oldschool was empty.  Even when 0.57 fixed all the problems it did not bring back the former glory from pre 0.55. Of course we got full at primetime but it was only for a couple of hours. Not this 50/50 madness all day we experienced before.

DayZ Underground opened their Europe server and this did not make it better for us either. The total number of players was not that much anymore and suddenly there were several popular 1pp servers but there were not more hardcore players…
In autumn 2015 Affe joined the admin team. He is the second developer, he wrote the bot for our Discord server. The team back then consisted of four people.

Back to the top

In 2016 we started our way back to the top with several big events. There were the 20 vs 20 team deathmatches on Skalisti Island (I think we did it three times) and the Champions of Oldschool, were several popular squads fought against each other for the title of best squad on the server. Silo and Dannyy were playing regularly on the server and joining these events.
Borsuk joined the admin team as chief inquisitor and hacker finder. I found myself playing DayZ fewer times than in the past, doing mostly admin work. With more than 3000 hours of play time you eventually get fed up by game, don’t you?


In summer 2016 finally the new renderer came out. It did not bring back the vast numbers of players to the DayZ Standalone as we expected.
Autumn 2016 somehow sucked. The server itself was not really full in autumn 2016 – I even made an experiment running a 1pp Miscreated server for a month or so – it was not very successful.
Eventually in late 2016 early 2017 we managed it to get back to the top, currently being the second most popular hardcore server worldwide after DayZ Underground. Which is an awesome thing.
0.61 so far was an awesome patch for us. It skyrocketed and we are now 60/60 most of primetime, sometimes even on afternoons. Considering the fact that there are not so few regular players left this is an awesome thing. Together with DayZ Underground there are now two Hardcore/1pp servers in the top 15 globally. This is wonderful. Both for Oldschool and for 1pp gameplay in general.

In early 2017, our latest member of the admin team joined: HAL – our graphical wizard and social media guru. We have now the largest and most awesome admin team we ever had.

So what is Oldschool? It’s about the community

What is Oldschool DayZ Hardcore… First and foremost it is an 1pp server. It is also a PVP server. But we never imposed any rules on player game styles. You can play any way you want as long as you are not breaking our server rules: No hacking/glitching/cheating, no combat logging, no hate speak, not crashing server events. That’s it. There is only one occasion we impose a non-killing rule and this is on Bartertown. Without it, nobody would come. We had to many bloodbaths in the past 😉
The real secret of Oldschool DayZ Hardcore is the community. We have so many awesome players on the server. There are excellent PVP squads roaming the north. We have survivors hiding in the woods, hunting game and planting vegetables. We have roleplayers. We have traders.

Oldschool DayZ Hardcore would not be possible without you! Thank you!

Into the future

Three years of Oldschool. Three years of awesomeness. Three years of up and downs of running a server and a community. We were popular. We were cool. Then there were times when we were not popular anymore, not decent enough… We have more than 20.000 GUIDs on our whitelist, 10.867 unique players have been playing on Oldschool in 0.61 and we have 1528 bans on our banlist.

We hopefully will stay around for at least another three years. And who knows, once the server files are released, there might be an Oldschool Mod… true hardcore squad PVP 😊

March, 2017

Just to make it short: reserved slots do not work in 0.61. Somehow they (Bohemia, or Battleye or Fragnet or whoever) have fucked it up again -- currently the BEC has some issues talking with the DayZ server. We try to fix that with our GSP but I have no idea if they actually can do anything.

I could write a programm that does what Battleye does with the reserved slots: when a new player joins and there is just one slot free and he is not on the VIP list, he gets kicked with a message. So if I'm not playing over the holydays I could write it. We will see...

At this point I want to clarify a common misunderstanding in the community about the new DayZ queue and the reserved slots. When we have reserved slots and you are Oldschool VIP it still does mean you have to wait in the queue. Its two different things. The queue is managed by the DayZ server, the reserved slots are managed by Battleye. It just means that the queue is emptied faster because every time a slot becomes available (ie. 59/60) a connecting player who is not VIP would be kicked with the "Only Oldschool VIPs have access to reserved slots."-message. So it will be much faster for VIPs to get in game while pissing off non-VIPs at the same time ;) This is one of the reasons why I am not sure if this is a good idea to have the reserved slots running alongside the queue.

Problem for us is that the VIP programm is a way to finance the server, because the 5 bucks for a 1-month membership directly go to our GSP fragnet. So no VIP program means some problems funding the server. So it is really appreciated if you would help us out by donating some money (every dime helps) in order to keep this service running.

Luv u, u r the best :D

If you are bored of DayZ Standalone 0.60 in its current state and can't wait for 0.61 then you might consider playing Miscreated. I have opened a server and it will run until November 4th 2016. It is of course a first person only server and its called Oldschool Hardcore 1pp. So if you have Miscreated and playing the standalone is no option for you, you perhaps give it a try.

And just to make things clear: running a Miscreated server does not have anything to do with moving this community away from DayZ. And it is privately financed by myself, so no wory that I am (mis)using donation money. Its just an experiment, because I am also a little bit bored of the current progress of DayZ.

The server hosting our forums will be moved to another datacenter. So between 15th to 17th of October the server will not be available.
I have no excact dates from my provider yet, when exactly the relocation will happen.

Hopefully everything will work after relocating the server.

Sorry in advance for any inconvenience. Thank you for your understanding.

UPDATE: this site will be offline starting tomorrow around 8.00 pm CET. If everything works fine the forum should be up and running again on Monday, Oct. 17th 2016 (fingers crossed).

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